It has been a long time since I've undertaken a concept bomb, and since then I had forgotten not only how challenging they are, but how useful they could be if undertaken properly. Today's lesson was certainly refreshing in that sense, however a great deal of the challenge lay in interpreting and understanding the parameters of each of the concepts. They contained a number of seemingly contradictory statements, for example: a device to communicate and prioritise various information sources in everyday life, WITHOUT a screen or any complex audio communication. Such a thing seems at face value almost impossible. In the end, however, the concept bomb exercise provided us with a number of possible directions to start with, and valuable material to work on in the coming weeks.
Thursday, 30 August 2012
Saturday, 25 August 2012
Wednesday, 22 August 2012
Presentations
The presentations yesterday showed the great variety of directions taken by the other groups, some of which were remarkably sophisticated in their execution. It was well worth the time taken to explore the other interpretations of the task, and gain inspiration for the next step of the task.
Tuesday, 21 August 2012
Reflections on task
Model completion and testing
Red and green LEDs replace display.
In the
place of the 7-segment display, we decided to include a pair of LEDs; one red,
one green. To achieve this I wired them in the same way as the blinking LED
tutorial, and then patched the code across so that the red LED would accept the
same input as the buzzer, and the green would take the input of the victory
tune. This proved relatively simple, the only obstacle being the void loop at
the end of the audio coding, which needed to be deleted.
LED display cut from model
Tutorials found for LED display
Ann-Maree
has forwarded a number of tutorials to me to help with programming the
7-segment LED display, a task which has proven bewildering so far. I’ve decided
to focus on one resource in particular: 7- Segment LED Tutorial. We’ll see how it goes…
Two Tone Success
Breakthrough!
I managed to coax the Arduino board into generating two tones: on, a low,
buzzing tone to be activated whenever the trolley hits the side of the railing,
and two, a victory tune that plays when the trolley is properly put away. Next
step: programming the display!
Wednesday, 15 August 2012
Focus Session
The group
focus session today was very successful, the fact that all of us had at least
some time off allowed us to have a “rolling” focus session that encompassed the
whole day.
A trip to Jaycar in Wooloongabba furnished us with the components we would need for our mock-up: soldering iron and solder, a roll of wire and push switches. Before we put these into use, however, we first had to complete the circuitry and coding on the Arduino. I worked primarily on the electronics, Sophie fashioned the mountings for the buttons to be attached to a trolley, and Ann-Maree and Felicity researched programming methods and worked on concepts for the application of the equipment. While the model is far from complete and the electronics still have a lot of work, I feel that today has been a great step forward in terms of progress towards our goal.
A trip to Jaycar in Wooloongabba furnished us with the components we would need for our mock-up: soldering iron and solder, a roll of wire and push switches. Before we put these into use, however, we first had to complete the circuitry and coding on the Arduino. I worked primarily on the electronics, Sophie fashioned the mountings for the buttons to be attached to a trolley, and Ann-Maree and Felicity researched programming methods and worked on concepts for the application of the equipment. While the model is far from complete and the electronics still have a lot of work, I feel that today has been a great step forward in terms of progress towards our goal.
Tuesday, 14 August 2012
A Breakthrough!
After many days of searching we have managed to conclude our tutorial session today with an idea worth pursuing. Some interesting ideas were gained from the very amusing First World Problems blog, and made for some fun concepts. The best inspiration, however , came from The Fun Theory, a project set up by Volkswagen, which aims to use fun to "change behaviour for the better". Discussion and subsequent brainstorming on this topic led to an idea to encourage people to return shopping trolleys to the bays at the supermarket by turning it into a game. A plan was drawn up, and the necessary parts obtained from Yasu. Our intention is to use buttons on either side of a mock up to make a buzzing noise when users touch the sides of the trolley bay, and one button on the front to activate a victory tune when the trolley is pushed home, "Winning" the game. To add to this, a 7-segment LED display would show how many times the user touched the sides (the lower, the better) and an RGB LED would shine blue for normal use, red when it touched the sides, and green when the trolley hit the end.
Monday, 13 August 2012
Workshop Session 07/08
Today's workshop session provided a particularly steep learning curve, allowing us to shift the focus from dismantling and identifying parts of the objects we had brought in, to experimenting with different forms of action and reaction, and how they can be factored into an interactive model. Experimentation also continued with the Arduino board, however only the most basic tasks have been successful so far.
Tuesday, 7 August 2012
Inspiration
Interesting bit of inspiration from one of Arduino's co-founders: Ted Talks - Massimo Banzi
Thursday, 2 August 2012
Bill Verplank reading
Bill
Verplank’s reading on Blackboard was difficult to respond to. I feel that I
will need to return to it throughout the semester to fully understand what it
has to say. For now though, it has served to force me to look at computers
objectively, not an easy thing given their place in society, and look at the
relationship computers have to interactive design. Dividing thought on
human-computer interaction into the three paradigms of brain, tool and media is
a concept I had not thought of before, but it makes a great deal of sense. I
think this will be a rading worth examining further.
Interactive Tutorials
Wednesday, 1 August 2012
Input/output Component ID
The Items we deconstructed have proven difficult to arrange into interactive designs, so we have sorted them to better understand what each component can do for us. The photographs below show the key components identified as either input or output.
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